AI Insights · Timothy · April 2022
Top 5 Military Games on Android in Australia for Q1 2022
In Q1 2022, the top 5 military games on Android in Australia saw varied performance, with notable trends in weekly downloads, revenue, and active users. Data from Sensor Tower provides detailed insights.
Throughout the first quarter of 2022, the top 5 military games on Android in Australia exhibited diverse trends in weekly downloads, revenue, and active users, as reported by Sensor Tower.
Top War: Battle Game from RiverGame saw a notable increase in weekly revenue, peaking at approximately $75K in the week of March 21. Weekly downloads were highest at the beginning of the quarter with 2.5K in early February, but tapered off to 1.6K by the end of March. Active users started at 3K in late December and grew to around 6.4K by mid-February before declining to 5K at the end of March.
Call of Duty: Mobile Season 8 from Activision Publishing, Inc. experienced a steady weekly revenue, reaching nearly $50K in late January and again in late March. Downloads showed a downward trend from 4K in early January to around 2K by the end of March. Active users were highest in late December at 46K, gradually decreasing to about 35K by the end of the quarter.
Warpath: Ace Shooter by LilithGames had fluctuating weekly revenue, peaking at $23K in mid-March. Downloads increased significantly from 190 in early February to nearly 1.4K by the end of March. Active users followed a similar upward trend, starting at 4K in late January and reaching 7K by the end of March.
TOY WARS from Volcano Force had a relatively stable revenue, with a peak of $11K in late December and a resurgence to $8K at the end of March. Downloads were minimal throughout the quarter, with the highest being 111 in early February. Active users remained consistent, averaging around 500 throughout the quarter.
Gunship Battle Total Warfare by JOYCITY Corp. showed steady weekly revenue, peaking at $4.8K in late December and staying around $4K towards the end of March. Downloads saw a decline from 654 in early January to just over 200 by the end of March. Active users started at 1.7K in mid-January, decreasing to about 1.1K by the end of March.
For more detailed insights and data, visit Sensor Tower.